Level-5 Part 3: Ni No Kuni 2 Thoughts

20180327204901_1.jpgNi No Kuni 2:

I’ve been playing Ni No Kuni 2 on PC and have clocked around 6 hours so far. This is the first PS4 game from Level-5 and their first console game since the first Ni No Kuni

Here are my thoughts on the game so far.

Par for the course for Level-5 so far. I’m intrigued by the characters and the world. I enjoy the combat much more than its predecessor and I’m a sucker for kingdom building in any game.

The combat is fairly easy and straightforward, it plays like Ys: VIII and using a similar special weapon skill as well. The animations are awesome in combat and its great to see the supporting characters, playable characters not used at the time, actually participating.

Like many people, I think the combat and game overall is pretty easy, and that’s coming from someone who enjoys a fun romp through games that focus on the story. I am able to beat bosses a few levels ahead of me with no problem and I never really worry about my characters strength.


It’s just too easy.

And having just started the kingdom building aspect, I enjoy the recruitment and expansion of my own little kingdom, similar to Dark Cloud games. I think this would be considered the real beginning of the game and now everything should start to get into a rhythm, or so I think.

Overall, I’m a bit disappointed with the quality of the game. It doesn’t seem to have the polish or care that the previous Ni No Kuni entailed.

The majority of the lines don’t have voice overs and it makes those moments feel cheap in comparison to the terribly voiced Evan of the less often experienced in-game cinematics. I’m just not digging his voice and it takes me out of the game quite a bit. Thankfully, Roland and the band of merry misfits alleviates some of the Evan Issues.

The cinematics are another downgrade. As people have mentioned, Studio Ghibli did not participate in this game. While the game looks great overall, the cutscenes are nowhere near the original game and it makes it less fun to experience them considering we’ve seen some amazing cinematics from this team in the past.


The dungeons are pretty interesting and are fun to traipse around. But, the overworld is just not fun with the change in character to a chibi style. It feels like the team cut cost by using this style of character and it just doesn’t feel great.

The switch from chibi to “normal” game presentation is a bit jarring and makes the game feel less developed, or rushed. And after the debacle that was Final Fantasy XV, I’m wary of games that feel rushed. (How does a game feel rushed after ten years!? I don’t understand.)


Ni No Kuni 2 is just not as well developed as Ni No Kuni. While the combat is much improved and better gameplay overall, the world and characters are not as fun as the original.


Mini site update:

I’m figuring out what I’m going to be working on next. I like the developer showcase with Level-5 and will likely do more in the future.

For now, I have some work written about my thoughts on the Final Fantasy games as I have been working on all the games for a couple years. I’m currently stuck on FF6 and I can’t seem to focus on the game long enough to finish it.

Thanks for reading.


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