Trusting Ubisoft

Yes, I’m aware of the many memes about Ubisoft as a publisher/developer and doing the same thing over and over with Assassin’s Creed or releasing games with issues at launch. But, I think they’ve come along way in their approach to design and respect of fans. I am at the point where I trust spending money on Ubisoft games because they all end up good eventually.

I think that change starts a few years ago with a few different games and fending off a takeover from an outside company.

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Assassin’s Creed Origins

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Early Access: Good and Bad

Early Access: SCUM versus Escape From Tarkov

I was originally going to write about SCUM and how I thought the game was poorly made and going to fail, citing lack of interest in early access titles and inability of some creators to understand the community and desire for a specific type of game. I thought the game looked bad without playing it and the complex menu system would ultimately doom the game to become the next DayZ.

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Bioware Part 3: The DLC Problem

After researching the overall review scores for Bioware games after purchase by EA, I found that “quality” didn’t necessarily go down. The review scores stay pretty high. The overall score went down by two points compared to pre-EA Bioware.

However, sometimes Bioware games just miss their mark. Mass Effect: Andromeda was the first major failure, maybe Dragon Age 2 but that series didn’t get put on hiatus after its release, unlike Mass Effect.

Another idea that makes me think EA hurt the overall quality of Bioware’s game lies in the realm of DLC. I think it’s hard to judge DLC before and during EA because DLC wasn’t really a thing until well into the 360/PS3 generation. I do think the amount of DLC per game can have an impact on the overall quality. I expect the full game when I purchase at MSRP on release.

Each Bioware game now comes with DLC. To be fair, many contemporary games offer DLC after release. But, we are talking about Bioware so I can only compare different Bioware offerings.

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Bioware Part 2: During EA

Mass Effect Galaxy, an iOS game, was the first Bioware game to be published by EA. But, I’m not going to include a mobile game. I just don’t think mobile games have a place in this particular conversation. With that being said, this marks the transition to Part 2 of my series looking into Bioware. This article will focus on Bioware games that have been published by EA.

Again, I’m going to use Metacritic and their Metascores as a means to keep everything fair from the first part. I would like to point out that although review scores don’t completely capture the quality of a game, they can be used as a quick baseline reception of the game from multiple sources. I think it’s also important to note that Bioware is a multi-team company by itself and many teams helped develop some of these games. But, I don’t think it’s fair to differentiate between teams of the same name.

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Bioware Part 1: Pre-EA

I hear people often say that “EA ruined Bioware” or some variation of the sort. I’ve always wondered if it’s true. I’ve been a fan of the studio since the original Star Wars: Knights of the Old Republic and Jade Empire. When I played those games I didn’t really understand gaming studios or the creators of games. Eventually, Bioware would become one of my favorite game studios. Lately, I’ve been wondering if EA’s acquisition of Bioware actually did “ruin” or hurt the developers. Let’s find out.

TL,DR: At the bottom, as usual.

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Sony’s First Party Stable

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Every time I think one of Sony’s development teams makes the “game of the generation” or best game in years another Sony studio shows them up almost instantly.

So far in 2018, we got God of War. In 2017 we got Horizon Zero Dawn. In 2016 we got Uncharted 4. In 2015 we got Bloodborne. Granted Bloodborne, which I’ve yet to play, was developed by both Japan Studio and FromSoftware but published by Sony. I’m going to call it a first-party title.

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