Anthem: Review

Dear BioWare,

I wanted to love Anthem. I wanted to spend countless hours in the world you spent so long building. But, I just can’t. It’s not you. It’s me. Okay, that isn’t true, it’s you. You’ve changed and not for the better. You tried doing something new and frankly it didn’t work out. You were fun for a long, long time, until you weren’t. I think its time to move on and leave the past in the past. I wish you the best in the future and I truly hope that you can learn from your mistakes.

Sincerely,

A huge fan.

Alright, jokes aside. I beat Anthem in around 30 hours and played about 45 hours total before I called it quits. I enjoyed the game for about a week or so and I can’t force myself to keep playing. The gameplay is tons of fun, but the terrible loot, constant bugs, and difficulty grouping up with my friends makes me want to play something else.

TL, DR: At the end, as per usual.

No spoilers.

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Early Access: Good and Bad

Early Access: SCUM versus Escape From Tarkov

I was originally going to write about SCUM and how I thought the game was poorly made and going to fail, citing lack of interest in early access titles and inability of some creators to understand the community and desire for a specific type of game. I thought the game looked bad without playing it and the complex menu system would ultimately doom the game to become the next DayZ.

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How I Would Make an MMO

Two of my most played games of all time are MMOs. The first being Guild Wars and the second being FFXIV: A Realm Reborn. I think if I were to make my own MMO I would combine different aspects from each of those games to make my ultimate MMO.

Generally, I don’t like playing FFXIV as much as I liked playing Guild Wars. But, I like how FFXIV looks compared to Guild Wars.

Here’s how I would make the best MMO by combining the previously mentioned games.

Enjoy some pictures of my FFXIV adventures while you read. The pictures contain spoilers for in game characters and areas of the world.

TL, DR: At the end as always.

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Bioware Part 3: The DLC Problem

After researching the overall review scores for Bioware games after purchase by EA, I found that “quality” didn’t necessarily go down. The review scores stay pretty high. The overall score went down by two points compared to pre-EA Bioware.

However, sometimes Bioware games just miss their mark. Mass Effect: Andromeda was the first major failure, maybe Dragon Age 2 but that series didn’t get put on hiatus after its release, unlike Mass Effect.

Another idea that makes me think EA hurt the overall quality of Bioware’s game lies in the realm of DLC. I think it’s hard to judge DLC before and during EA because DLC wasn’t really a thing until well into the 360/PS3 generation. I do think the amount of DLC per game can have an impact on the overall quality. I expect the full game when I purchase at MSRP on release.

Each Bioware game now comes with DLC. To be fair, many contemporary games offer DLC after release. But, we are talking about Bioware so I can only compare different Bioware offerings.

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Bioware Part 2: During EA

Mass Effect Galaxy, an iOS game, was the first Bioware game to be published by EA. But, I’m not going to include a mobile game. I just don’t think mobile games have a place in this particular conversation. With that being said, this marks the transition to Part 2 of my series looking into Bioware. This article will focus on Bioware games that have been published by EA.

Again, I’m going to use Metacritic and their Metascores as a means to keep everything fair from the first part. I would like to point out that although review scores don’t completely capture the quality of a game, they can be used as a quick baseline reception of the game from multiple sources. I think it’s also important to note that Bioware is a multi-team company by itself and many teams helped develop some of these games. But, I don’t think it’s fair to differentiate between teams of the same name.

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Bioware Part 1: Pre-EA

I hear people often say that “EA ruined Bioware” or some variation of the sort. I’ve always wondered if it’s true. I’ve been a fan of the studio since the original Star Wars: Knights of the Old Republic and Jade Empire. When I played those games I didn’t really understand gaming studios or the creators of games. Eventually, Bioware would become one of my favorite game studios. Lately, I’ve been wondering if EA’s acquisition of Bioware actually did “ruin” or hurt the developers. Let’s find out.

TL,DR: At the bottom, as usual.

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FFXII and Jurassic World: Evolution

I’ve been without internet for about 6 weeks so I’ve been focused on playing some single player. Not a fan. I need some multiplayer action to feel complete. PUBG has been calling my name. Without internet, I’ve been focusing on Final Fantasy XII: The Zodiac Age and Jurassic World Evolution. Neither of which has really grabbed my attention wholeheartedly.

I am bored of Final Fantasy XII and might call my 30 hours good, while wait to jump back into Jurassic World Evolution when I can get the game updated.

For now, here are my thoughts on the games so far.

TL; DR: If you aren’t a series die hard, I would just avoid both of these games.

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The Division: Review

I played The Division at launch with a group of friends and enjoyed my time with it immensely. The campaign was a blast to play with a squad and then the dark zone had great elements that got you excited and nervous to extract gear, that usually wasn’t that good. After a couple years away, I decided to dive back into the game on PC.

TL,DR at the bottom.

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